![]() We need more work getting the sounds right, and configuring a decent balance between authenticity and usefulness for gameplay. Next to that we are working on a set of Challenges which hone your skills when it comes to navigating obstacles as infantry in a fun way.Ĭrowe: We're currently working on recoil and sound suppressors. That said, with the new animations and some detailed interiors, there are very cool multiplayer opportunities. Battles in natural terrain are where we excel. I do think it's fair to say our focus is still on the big outdoors. ![]() Playing Operation Arrowhead recently, I often felt stuck in my avatar. The addition of adjustable stances gives you a tactical advantage when peeking through windows or hiding behind corners. Van 't Land: The animation team has done some magic when it comes to movement fluidity. "Battles in natural terrain are where we excel." Everything is so bloody lethal! Being able to get behind hard cover helps out with basic survivability. ![]() They also serve a pretty basic purpose of providing cover. Crowe: Structures with interiors provide more opportunities for gameplay-offering the chance to bring combat in a little closer - and help to make the world feel more natural.
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